Unity Multiplayer Game Framework

A comprehensive multiplayer game framework built within Unity, featuring real-time player synchronization, server authoritative gameplay, and player-to-player interactions.

Project Overview

This project demonstrates modern multiplayer game development techniques through a complete client-server architecture. The system supports multiple players with synchronized movement and interactions in a shared persistent world.

It serves as a comprehensive foundation for any cooperative team-based game. Built with Unity's Netcode for GameObjects, the codebase is easily extensible for different game genres while maintaining solid network performance.

This framework shows a practical understanding of real-world multiplayer development challenges that are directly applicable to commercial game production.

Technical Features

  • Server Authoritative: Secure gameplay with server validation
  • Networked Character Controller: Smooth movement with Unity's Input System
  • Modular RPC System: Clean separation of client/server responsibilities
  • Real-time Synchronization: Player positions, animations, and interactions replicated across clients
  • Connection Management: Seamless join/leave functionality
  • Inventory and Interaction System: Pickup, drop, and interact with the environment